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@ppelleti
Last active December 24, 2016 17:55
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Arduino sketch for displaying several different patterns of lights on WS2811/WS2812 LEDs, controlled by a pushbutton.
/* This Arduino sketch is for controlling a string of Alitove lights
* from an Adafruit Trinket. The lights are connected to the
* Trinket's pin 1 through a resistor. A pushbutton is connected from
* pin 0 to ground. You can use the pushbutton to cycle through the
* following modes:
*
* 1. Solid purple
* 2. Blue with white twinkles
* 3. Rainbow
* 4. Multicolored blinking
*
* We use the Trinket's EEPROM to store the mode, so it is retained
* when the power is off.
*
* For more information, see my blog post:
*
* http://funwithsoftware.org/posts/2016-12-23-programmable-christmas-lights-with-trinket.html
*
*
* Portions of this code (most notably, the setup(), rainbowCycle(),
* and Wheel() functions, and the comments about NeoPixels) are
* derived from:
*
* https://github.com/adafruit/Adafruit_NeoPixel/blob/master/examples/strandtest/strandtest.ino
*
* I'm not entirely clear whether strandtest.ino is under the LGPLv3+,
* like the NeoPixel library itself, or not. The strandtest.ino file
* doesn't say.
*
* The rest of the code in this sketch is by Patrick Pelletier and is
* dedicated to the public domain. (cc0)
*/
#include <Adafruit_NeoPixel.h>
#ifdef __AVR__
#include <avr/power.h>
#endif
#include <EEPROM.h>
#define SWITCH 0
#define PIN 1
// Parameter 1 = number of pixels in strip
// Parameter 2 = Arduino pin number (most are valid)
// Parameter 3 = pixel type flags, add together as needed:
// NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs)
// NEO_KHZ400 400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers)
// NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products)
// NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2)
// NEO_RGBW Pixels are wired for RGBW bitstream (NeoPixel RGBW products)
Adafruit_NeoPixel strip = Adafruit_NeoPixel(50, PIN, NEO_RGB + NEO_KHZ800);
// IMPORTANT: To reduce NeoPixel burnout risk, add 1000 uF capacitor across
// pixel power leads, add 300 - 500 Ohm resistor on first pixel's data input
// and minimize distance between Arduino and first pixel. Avoid connecting
// on a live circuit...if you must, connect GND first.
void setup() {
// This is for Trinket 5V 16MHz, you can remove these three lines if you are not using a Trinket
#if defined (__AVR_ATtiny85__)
if (F_CPU == 16000000) clock_prescale_set(clock_div_1);
#endif
// End of trinket special code
strip.begin();
strip.show(); // Initialize all pixels to 'off'
// initialize the SWITCH pin as an input.
pinMode(SWITCH, INPUT);
// ...with a pullup
digitalWrite(SWITCH, HIGH);
}
#define MODE_ADDR 0
#define N_MODES 4
void loop() {
uint8_t mode = EEPROM.read(MODE_ADDR) % N_MODES;
switch (mode) {
case 0:
singleColor(strip.Color(192, 0, 255)); // purple
break;
case 1:
twinkle(strip.Color(0, 0, 255), strip.Color(255, 255, 255), 50);
break;
case 2:
rainbowCycle(20);
break;
case 3:
colorBlink(50);
break;
}
mode = (mode + 1) % N_MODES;
EEPROM.write(MODE_ADDR, mode);
}
bool buttonPressed() {
bool pressed = false;
while (! digitalRead(SWITCH))
pressed = true;
return pressed;
}
// Fill the dots with a color
void singleColor(uint32_t c) {
for(uint16_t i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, c);
}
strip.show();
while (! buttonPressed())
;
}
#define MAX_TWINKLE 5
void twinkle(uint32_t c1, uint32_t c2, uint8_t wait) {
int16_t tw[MAX_TWINKLE];
for(uint16_t i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, c1);
}
strip.show();
for (uint8_t i = 0; i < MAX_TWINKLE; i++) {
tw[i] = -1;
}
for ( ; ; ) {
for (uint8_t i = 0; i < MAX_TWINKLE; i++) {
if (tw[i] >= 0)
strip.setPixelColor(tw[i], c1);
tw[i] = random(strip.numPixels());
strip.setPixelColor(tw[i], c2);
strip.show();
delay(wait);
if (buttonPressed())
return;
}
}
}
void colorBlink(uint8_t wait) {
uint16_t i;
uint8_t hue;
uint32_t c;
while (! buttonPressed()) {
i = random(strip.numPixels());
hue = random(256);
c = Wheel(hue);
strip.setPixelColor(i, c);
strip.show();
delay(wait);
}
}
// Slightly different, this makes the rainbow equally distributed throughout
void rainbowCycle(uint8_t wait) {
uint16_t i, j;
for ( ; ; ) {
for(j=0; j<256*5; j++) { // 5 cycles of all colors on wheel
for(i=0; i< strip.numPixels(); i++) {
strip.setPixelColor(i, Wheel(((i * 256 / strip.numPixels()) + j) & 255));
}
strip.show();
delay(wait);
if (buttonPressed())
return;
}
}
}
// Input a value 0 to 255 to get a color value.
// The colours are a transition r - g - b - back to r.
uint32_t Wheel(byte WheelPos) {
WheelPos = 255 - WheelPos;
if(WheelPos < 85) {
return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3);
}
if(WheelPos < 170) {
WheelPos -= 85;
return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3);
}
WheelPos -= 170;
return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0);
}
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